![]() ![]() ![]() Has enough hitstun to combo into Super Dash. ![]() Tracks in front of Gogeta up until half-screen and around jump height.This, as you may expect, provides a massive amount of corner carry, functioning as a sold followup to vanish, such as after 236S. Its directional tracking is so wild that an aerial hit of 5LL, when positioned right beneath your opponent, allows the 5LLL to instantly side swap, where the follow up hit will then side swap again to keep the combo moving in the same direction. ![]() On the bright side, it's still safe on block. Although it still requires you to input 5LL beforehand, giving it technically high startup. Being unscaled too makes this an all-around great multi-purpose button. Extreme directional tracking allows it to easily snuff out aerial approaches and continue combos even when the 5LL launches high. This with 5LL makes whiffing his autocombo pretty safe against superdash.Īmazing anti-air. It can be low profiled by some 2L and 2Ms, but that's just about its only fault. Since it's a 5LL, it is a medium unscaled starter. Large, sweeping high hitbox that can catch opponents behind Gogeta too, which can then lead straight into his 5LLL. Hits the entire smear, as well as a good distance above him.5L > 5LL will get Reflected twice, pushing Gogeta back to full screen.Hits high enough to check opponents after a blocked superdash.Seven levels enables his instant kill Super, x100 Big Bang Kamehameha. Finish Sign: His taunt allows him to build levels to buff the damage on his supers, and can be covered with assists as well as cancelled early with most moves.Defensive Tools: An Air-OK Counter combined with an omnidirectional DP makes Gogeta hard to approach and pin down.Damage: Gogeta's vast arsenal results in very high damage even after scaling.F-Shikis take advantage of this and use overheads that would miss on crouching characters, but not on standing characters. When you are in blockstun, you can switch high/low blocking, but your blocking animation and hurtbox does not change until you leave blockstun or block another attack. Mix-up: Gogeta's aforementioned ability to airdash twice enables him to do ambiguous left/right mixups midscreen and unique F-Shiki Sometimes known as "Fuzzy Overhead".Brilliant Pressure: Amazing stagger pressure combined with reflect-proof strings, command normals, and a plus on block special makes him difficult to keep out.Powerful within Proximity: Stupendous normals, a projectile-crush lariat, and two airdashes makes Gogeta among the best at close to medium range.To differentiate the two, some refer to SS4 Gogeta as Goget4, 4Geta or SS4. Note: Not to be confused with his canonical Dragon Ball Super counterpart, SSB Gogeta. He doesn't have any methods to zone characters out, but fortunately he can just bypass any of said situation with his projectile-invincible Lightning Hammer, ensuring Gogeta stays in his opponent's face where he wants to be.Īny player that wants to parade their superior fundamentals and fight like a cocky bastard will revel at SS4 Gogeta and his glorious red hair, proving once and for all he is the ultimate fusion! (Unlike those other two) Gogeta's gameplan is solid and foolproof. This prompts the opponent to chase Gogeta down even at their own peril to stop him from reaching level 7. The move stacks levels, and leveling him up to level 7 grants the privilege to use the definitive, instant killing, 100x Big Bang Kamehameha. He is one of the few characters to have an extra airdash, and can routinely buff his super damage with his unique cancellable taunt, Finish Sign. This idea was retained for DBFZ: Gogeta is given stupendous normals, staggering utility tools, and unique mechanics. Gogeta (SS4) is the ultimate tribute to a long history of Dragon Ball fighting games, and was frequently designed as a "final boss" character in them. ![]()
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